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Justin DuPont

Interactive Experience Developer

Hi, I'm Justin!

I design, build, and share new kinds of interactive experiences.

Previously employed by...

Microsoft
HP
HyperX

Shipped Work

Published an iOS app: Familiars

I made an iOS XR game that anchors interactive virtual animals to the Apple Watch face using image tracking.

Inspired by the Tamagotchi toy gameplay loop, you can interact and take care of your adopted animals, building a bond over time.

For those without an Apple Watch I also made custom trackable AR cards!


iOS App Store Link >
App Demo >


Unity C# AR Foundation iOS Store

Published a Meta Quest 3 Game:
Break Room

A virtual "Rage Room" where you can break various glass objects in AR and VR.

Featuring: dynamic hand grips for object geometry, physical object occlusion, and dynamic real world shadows.


Meta Quest Game Page >
Demo Walkthrough >


Unity C# Meta SDKs Meta Quest Store

Augmented Reality Pokémon Cards

I designed and built custom augmented reality Pokémon cards that can battle!

Featuring: Multi image tracking support, touch interactions, 9 custom made AR cards, 9 fully animated models, dynamic real-time shadows, unique move sequences, and a fully functional battle mode.


Battle Video Demo >
TikTok Devlogs >


Unity C# AR Foundation

Surface Changer

Quest 3 app (unpublished) where you can overlay a virtual texture on any physical surface.

Undertook to experiment with Meta Hand Tracking APIs and write URP shaders.


Project Demo >


Unity C# XR Interaction Toolkit URP Shaders

3D Printed Augmented Reality Outdoor Headsets

My engineering capstone project in school was designing and 3D printing and building custom augmented reality headsets.

Featuring hand tracking, multiplayer support, and compatibility outdoors, the headsets won 1st place among UT Austin engineering capstone projects in 2019.

Unity C# Leap Motion Hand Tracking 3D printed

8+ smaller games

Over the years I have made smaller games for game jams and experimenting. Generally smaller in scope, some are still available to see on my itch.io page.

Unity C#

Writing, Talks, and Media

TikTok

Over 500,000 views on social media!

I make content on Youtube and Tiktok. Most of my content focuses on AR/VR devlogs, and overcoming the various challenges involved.


My TikTok >
My YouTube >


Article Draft
Ion Talk

Four Public Developer Talks

I like to present and share my work with developer audiences. I've presented for the following organizations:

  • IGDA Houston
  • AR/VR Houston
  • Austin Unity User Group

Talk Video
AR Insider logo

Published XR Strategy Commentary Article

With the announcement of the long-rumored Vision Pro, AR Insider published my commentary and thoughts on Apple's capstone announcement and presentation.


Article Commentary

Professional Experience

Gaming & AI Engineer

HP Inc. (Contract) , August 2024 – Present

  • Prototyped AI demos in Unity for hardware showcases, including LLM-powered NPCs running offline
  • Monitored and triaged 2,000+ social media posts per month to identify user pain points, guide feature development, and coordinate software and hardware fixes with rapid turnaround times
  • Produced a monthly livestream tech showcase, reaching 1.7M+ followers and highlighting new products
  • Scouted and partnered with 6+ external vendors to build and integrate AI experiences into HP’s ecosystem

Unity Game Developer

Independent Game Development, October 2021 – August 2024

  • Independently designed, developed, and shipped 3 original games, with releases on iOS and Meta Quest 3
  • Produced gameplay and interaction demos and devlogs reaching 500,000+ views across YouTube and TikTok



Program Manager

Microsoft, September 2019 - May 2021

  • Led Azure’s payment method product area end-to-end: planning, scoping, tracking, and launching 3+ cloud features per month in collaboration with business, UX, legal, support, and engineering teams
  • Designed and validated Azure features through user research and A/B testing, shipping to millions of users
  • Shipped Azure payment features that eliminated 1,500+ monthly support cases, saving $1.6M and 28,800 support hours per month

Program Manager Intern

Microsoft, Summer 2018

  • Collaborated on Azure’s promo code and cloud plan modernization, coordinating cross-functional teams to develop a system supporting millions of dollars in customer savings and 50+ cloud subscription plans

Skills

  • C#
  • Python
  • Git/Version Control
  • Visual Studio
  • Blender
  • DaVinci Resolve
  • Unity (6 years)
  • ARKit
  • ARFoundation
  • Oculus/Quest SDKs
  • Shader Graph
  • 3D modeling
  • 3D texturing
  • Agile
  • Scrum
  • Waterfall
  • OKRs
  • KPIs
  • Feature & roadmap ownership
  • Stakeholder management
  • Technical storytelling
  • Product marketing
  • Experienced presenter

In Closing...

Thank you for looking through my portfolio! I put a lot of care in designing how people experience my work, so I hope you enjoyed the showcase.

If you want to know a bit more about me outside of my work, you'll usually find me exploring different creative avenues. Sometimes this looks like taking comedy improv classes, and sometimes it looks like immersing myself reading fantasy stories and playing Dungeons and Dragons.

I really do care a lot about XR. I think this tech will transform the way we as humans interact with the world around us, and I want to help build that future.

Please feel free to reach out if you would like to connect!
- Justin